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meta:organization

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This wiki is organized via a hierarchy of namespaces, and its breadcrumbs are set to allow navigation according to that hierarchy. Since the wiki is still being built, it seems best, for consistency's sake, to lay out some principles by which topics should be categorized, so that - with any luck - they don't have to be rearranged later.

First: top-level namespaces referring to a category of things within the world will be given a singular name. The plural 'sessions' is an exception here, partly because it was created before I came up with the rule, but partly also because the RP sessions themselves were written in an IRC channel, they're not technically within the world, just depicting its events. So there.

Second: each intelligent species native to Avishraa, or (like the Extrinsics) otherwise important to the setting, will get its own top-level namespace, since those species are the ones most likely to warrant their own hierarchies of topics; while there will also be a 'species' namespace, this is intended mainly for non-sophonts, like plants and animals, or for any sophonts that may show up in the RP but aren't native to Avishraa. It may be possible, if a sophont becomes important, to promote it to its own namespace, though ideally this should be a rare event.

Third: I haven't actually come up with any more rules yet, but I am quite deliberately leaving open the possibility of doing so in the future.

The current plan for the hierarchical organization of the wiki is as follows:

  • concept: namespace for topics that aren't really physical things or people, but
  • extrinsic: sophont species, sort of. Something of a cross between a living concept and a cosmic force.
  • language: namespace for languages, and language families, found in the setting.
  • meta: namespace for topics about the wiki itself. Like this page!
  • orghysh: sophont species. Stone Age hunter-gatherers residing in grasslands.
  • sessions: storage for roleplaying sessions in the worldbuilding and Thuban continuities.
  • species: for species that are non-sophont, non-native, or otherwise non-important.
  • takma: sophont species. Overall most numerous and advanced species, but environmentally inflexible.
  • world: for planets and celestial bodies.
    • avishraa: about the world of Avishraa itself. Further hierarchy beneath this will deal with Avishraan geography, though not political units or regions.
  • xtauh: sophont species. Smaller in size and number than the closely related takmar, but can survive in a wider range of conditions.
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