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tirades:2019-07-12 [2020/02/28 21:00] shyriathtirades:2019-07-12 [2024/01/18 14:31] (current) shyriath
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-[[chosen:magic:mind-magic|Mind]] magic is the sixth most common type among the [[chosen:|Chosen]], with around ten percent of the population being solely or primarily of this type.+[[chosen:magic:mind|Mind]] magic is the sixth most common type among the [[chosen:|Chosen]], with around ten percent of the population being solely or primarily of this type.
  
 The abilities of mentalists all involve psionics: the power of the mind to reach out and affect the world through non-physical means. While their best-known and most powerful abilities involve other minds, they also have available to them a range of abilities involving the physical world. The abilities of mentalists all involve psionics: the power of the mind to reach out and affect the world through non-physical means. While their best-known and most powerful abilities involve other minds, they also have available to them a range of abilities involving the physical world.
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 Given more strength, it can be used to move, lift, and otherwise handle physical matter - the equivalent of the power that humans might call telekinesis. A mentalist could probably levitate something as heavy as a bowling ball into the air slowly and hold it there; objects smaller and lighter than this could be "thrown" with increasing force. Mentalists are capable of using it with a certain amount of precision, and some can use it to pick locks or perform work too delicate for use of the forepaws. This ability can also be used to stop or interfere with other objects' movement, either by manually altering their course (which may be more feasible for larger, faster-moving objects such as javelins) or by erecting barriers (more suited to small or slow-moving objects). Given more strength, it can be used to move, lift, and otherwise handle physical matter - the equivalent of the power that humans might call telekinesis. A mentalist could probably levitate something as heavy as a bowling ball into the air slowly and hold it there; objects smaller and lighter than this could be "thrown" with increasing force. Mentalists are capable of using it with a certain amount of precision, and some can use it to pick locks or perform work too delicate for use of the forepaws. This ability can also be used to stop or interfere with other objects' movement, either by manually altering their course (which may be more feasible for larger, faster-moving objects such as javelins) or by erecting barriers (more suited to small or slow-moving objects).
  
-Force projection is most commonly directed at solids - which it can circumvent, but not penetrate - but can also be used on liquids and gases. It is well-known in the [[avishraa:community:citadel|Citadel]] that a mentalist surrounding themselves in a bubble of sufficient force, such as to avoid attack from all directions, is capable of suffocating by depleting their air.+Force projection is most commonly directed at solids - which it can circumvent, but not penetrate - but can also be used on liquids and gases. It is well-known in the [[geopolitical:Citadel:]] that a mentalist surrounding themselves in a bubble of sufficient force, such as to avoid attack from all directions, is capable of suffocating by depleting their air.
  
 ===== Mindsense ===== ===== Mindsense =====
  
-While all [[takma:|takmar]] have an [[concept:empathic-sense|empathic sense]] - the ability to sense feelings and subjective physiological states - mentalists also have the ability to sense thought processes. Unlike empathy, which is purely a directional sense with no "depth perception", mindsense can determine distance, location, and relative strength of minds.+While all [[takma:|takmar]] have an [[concept:empathic_sense|empathic sense]] - the ability to sense feelings and subjective physiological states - mentalists also have the ability to sense thought processes. Unlike empathy, which is purely a directional sense with no "depth perception", mindsense can determine distance, location, and relative strength of minds.
  
 The way mindsense works can be likened to a flashlight beam; it can illuminate a given area, which is not necessarily near the user. The further away it is aimed, the less light it can provide, and there is a distance beyond which it ceases to be useful. The closer it is to the spot it is aimed at, the more light it provides but the less area it illuminates. The way mindsense works can be likened to a flashlight beam; it can illuminate a given area, which is not necessarily near the user. The further away it is aimed, the less light it can provide, and there is a distance beyond which it ceases to be useful. The closer it is to the spot it is aimed at, the more light it provides but the less area it illuminates.
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 ---- ----
  
-While mentalists, like [[chosen:magic:semblance-magic|illusionists]], are sometimes viewed less than favorably by Citadel society, the overtones are those of unease or fear rather than suspicion or derision. Mentalists, after all, can affect the world much more directly and practically than illusionists can, for good or for ill; an illusionist might be exploiting their powers for crude advantage, but mentalists' powers give them all the advantage they could want. It's generally held that the fact that they don't already control everyone and everything means that most of them are trustworthy. (Inevitably, there are conspiracy theorists who would argue that mentalists already control everything and no one knows it, but they are rarely taken seriously.)+While mentalists, like [[chosen:magic:semblance|illusionists]], are sometimes viewed less than favorably by Citadel society, the overtones are those of unease or fear rather than suspicion or derision. Mentalists, after all, can affect the world much more directly and practically than illusionists can, for good or for ill; an illusionist might be exploiting their powers for crude advantage, but mentalists' powers give them all the advantage they could want. It's generally held that the fact that they don't already control everyone and everything means that most of them are trustworthy. (Inevitably, there are conspiracy theorists who would argue that mentalists already control everything and no one knows it, but they are rarely taken seriously.)
  
 It helps that it is possible, and in the Citadel relatively common, for a non-mentalist to provide themselves with some protection from a mentalist's powers; a meditative mindset makes a mind harder to read, intense self-awareness will alert a mind to attempts at alteration or control, and the ability to think "surface" thoughts and "deep" thoughts can hide the latter behind the former. ([[person:zadireth|Zadireth]], [[person:dlyss|Dlyss]]' husband and henchman, is notoriously hard to read accurately despite being a non-mentalist... though, to be fair, his is an unusual sort of mind in the first place.) It helps that it is possible, and in the Citadel relatively common, for a non-mentalist to provide themselves with some protection from a mentalist's powers; a meditative mindset makes a mind harder to read, intense self-awareness will alert a mind to attempts at alteration or control, and the ability to think "surface" thoughts and "deep" thoughts can hide the latter behind the former. ([[person:zadireth|Zadireth]], [[person:dlyss|Dlyss]]' husband and henchman, is notoriously hard to read accurately despite being a non-mentalist... though, to be fair, his is an unusual sort of mind in the first place.)
  
-Mentalists form the backbone of the [[avishraa:community:citadel:restitutors|Restitutors]], the Citadel's watch, who are called upon to capture criminals against life and property, and to enforce the relatively few laws that are imposed on the population; their powers make it relatively easy for them to track down and interrogate suspects. They are also, like illusionists, often employed as spies and bodyguards (and mind-guards, protecting their employers' minds from other mentalists).+Mentalists form the backbone of the [[geopolitical:citadel:Restitutors]], the Citadel's watch, who are called upon to capture criminals against life and property, and to enforce the relatively few laws that are imposed on the population; their powers make it relatively easy for them to track down and interrogate suspects. They are also, like illusionists, often employed as spies and bodyguards (and mind-guards, protecting their employers' minds from other mentalists).
  
-Among the more savory occupations, mentalists can often be seen employing their powers in communication (an association of mentalists in the Citadel capital, [[avishraa:community:citadel:oldstone|Oldstone]], psionically broadcasts news in a fashion somewhere between town criers and Earthly news networks), and in artisan roles where their telekinetic abilities allow them to undertake detailed and intricate work not possible with the fingers.+Among the more savory occupations, mentalists can often be seen employing their powers in communication (an association of mentalists in the Citadel capital, [[geopolitical:citadel:Oldstone]], psionically broadcasts news in a fashion somewhere between town criers and Earthly news networks), and in artisan roles where their telekinetic abilities allow them to undertake detailed and intricate work not possible with the fingers.
  
-They also fulfill the role of mental health professionals, in the same way that [[chosen:magic:life-magic|lifegivers]] serve as doctors. The treatment of the Chosen by ordinary takmar has, over the cycles, left many wounds on individual and collective psyches, and mental disorders are fairly common; mentalists are able to recognize them for what they are and, through understanding and consensual mental alteration, to try to take a direct hand in repairing them.+They also fulfill the role of mental health professionals, in the same way that [[chosen:magic:life|lifegivers]] serve as doctors. The treatment of the Chosen by ordinary takmar has, over the cycles, left many wounds on individual and collective psyches, and mental disorders are fairly common; mentalists are able to recognize them for what they are and, through understanding and consensual mental alteration, to try to take a direct hand in repairing them.
  
 Their insights into the mind tend to make the jaded mentalists callous, manipulative, and pessimistic, but to make others sympathetic and friendly. The latter also tend to have a much higher probability of emotionally bonding with animals and keeping them for companionship; most takmar, even if they are not deliberately cruel to animals, tend for sociobiological reasons not to assign them any measure of personhood and consider them in a utilitarian light. Their insights into the mind tend to make the jaded mentalists callous, manipulative, and pessimistic, but to make others sympathetic and friendly. The latter also tend to have a much higher probability of emotionally bonding with animals and keeping them for companionship; most takmar, even if they are not deliberately cruel to animals, tend for sociobiological reasons not to assign them any measure of personhood and consider them in a utilitarian light.
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