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tirades:2019-06-04 [2023/11/22 10:02] – ↷ Links adapted because of a move operation shyriathtirades:2019-06-04 [2024/01/25 09:43] (current) – ↷ Links adapted because of a move operation shyriath
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 Here are [[https://youtu.be/GDwOi7HpHtQ|True Facts about Avishraa]]! Here are [[https://youtu.be/GDwOi7HpHtQ|True Facts about Avishraa]]!
  
-[[Avishraa:]] is the name in [[language:imperial:start]] - a long-standing //lingua franca// - of the largest, and only habitable, natural satellite of a Saturn-like gas giant which is known, likewise in Imperial, [[universe:mikurmiya:Kastun]]. Avishraa is smaller than Earth, with about 88% of its radius and 87% of its surface gravity. It orbits close enough to be, barely, within Kastun's magnetosphere - fortunate, since it generates no significant magnetosphere of its own - but far enough not to lie within the radiation belts closer in to the planet, and like most moons of gas giants, it is tidally locked to Kastun.+[[universe:mikurmiya:avishraa]] is the name in [[language:imperial:start]] - a long-standing //lingua franca// - of the largest, and only habitable, natural satellite of a Saturn-like gas giant which is known, likewise in Imperial, [[universe:mikurmiya:Kastun]]. Avishraa is smaller than Earth, with about 88% of its radius and 87% of its surface gravity. It orbits close enough to be, barely, within Kastun's magnetosphere - fortunate, since it generates no significant magnetosphere of its own - but far enough not to lie within the radiation belts closer in to the planet, and like most moons of gas giants, it is tidally locked to Kastun.
  
 For those who might comment that this would surely give Avishraa a long day-night cycle, you are correct. Its solar rotation period - essentially, the time from sunrise to sunrise - is about 54.7 Earth days. The official explanation for why Avishraa fails to alternatively bake and freeze is that it has a thick enough atmosphere with enough circulation to prevent the moon from being overwhelmed by temperature extremes. (Absent any climate modeling that tells me this can't happen, that remains the explanation; should someone present me with a climate model for the purpose of disproving the explanation, I will congratulate you sincerely for your dedication to science, but probably not change anything.) For those who might comment that this would surely give Avishraa a long day-night cycle, you are correct. Its solar rotation period - essentially, the time from sunrise to sunrise - is about 54.7 Earth days. The official explanation for why Avishraa fails to alternatively bake and freeze is that it has a thick enough atmosphere with enough circulation to prevent the moon from being overwhelmed by temperature extremes. (Absent any climate modeling that tells me this can't happen, that remains the explanation; should someone present me with a climate model for the purpose of disproving the explanation, I will congratulate you sincerely for your dedication to science, but probably not change anything.)
  
-I have not yet settled on a final map of the planet, but the one I eventually decide on will be generated by [[https://demiansky.itch.io/songs-of-the-eons|Songs of the Eons]], which - although it is essentially the early stages of a kind of world simulation game - is already the most accessible and realistic planet-generator I've ever come across. Most of the action, however, occurs on one continent, tentatively called [[avishraa:geography:sekhaa:start]], which is on the side of Avishraa facing Kastun. In the regions of Sekhaa adjoining the equator is a vaguely Amazon-like band of rainforests dominated by large river valleys, the largest of which is known as the [[avishraa:geography:sekhaa:region:cerulean_tangle]]. The Tangle is bordered on the north by a high and convoluted mountain range called the [[avishraa:geography:spine_of_sirdanth]], on the other side of which - in the vast inlands of the continent - is a desert called the [[avishraa:geography:sekhaa:region:brightness]]. (All names are provisional, or at least yet to be translated into a non-English language).+I have not yet settled on a final map of the planet, but the one I eventually decide on will be generated by [[https://demiansky.itch.io/songs-of-the-eons|Songs of the Eons]], which - although it is essentially the early stages of a kind of world simulation game - is already the most accessible and realistic planet-generator I've ever come across. Most of the action, however, occurs on one continent, tentatively called [[geography:sekhaa:start]], which is on the side of Avishraa facing Kastun. In the regions of Sekhaa adjoining the equator is a vaguely Amazon-like band of rainforests dominated by large river valleys, the largest of which is known as the [[geography:sekhaa:region:cerulean_tangle]]. The Tangle is bordered on the north by a high and convoluted mountain range called the [[geography:sekhaa:region:spine_of_sirdanth]], on the other side of which - in the vast inlands of the continent - is a desert called the [[geography:sekhaa:region:brightness]]. (All names are provisional, or at least yet to be translated into a non-English language).
  
 Sekhaa is home to three sophont species (so far; I haven't ruled out others). The most advanced, and possibly the most numerous, are the [[takma:|takmar]], who are most at home in the Tangle but also have a significant presence along the river valleys of the Brightness; their highest technological level is approximately equivalent to 1000 to 1100 AD on Earth. Their close evolutionary cousins, the [[xtauh:]], live throughout those portions of the Brightness that the takmar haven't colonized; most of them are either in the Bronze Age or, in marginal areas, late Neolithic. The third sophont species, the [[orghysh:]], are somewhat more distantly related to both of them, but are far less numerous or widespread and remain at a Paleolithic level of development. Sekhaa is home to three sophont species (so far; I haven't ruled out others). The most advanced, and possibly the most numerous, are the [[takma:|takmar]], who are most at home in the Tangle but also have a significant presence along the river valleys of the Brightness; their highest technological level is approximately equivalent to 1000 to 1100 AD on Earth. Their close evolutionary cousins, the [[xtauh:]], live throughout those portions of the Brightness that the takmar haven't colonized; most of them are either in the Bronze Age or, in marginal areas, late Neolithic. The third sophont species, the [[orghysh:]], are somewhat more distantly related to both of them, but are far less numerous or widespread and remain at a Paleolithic level of development.
tirades/2019-06-04.1700665344.txt.gz · Last modified: by shyriath