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meta:players_guide:tone_and_mechanics [2023/09/18 15:05] – external edit 127.0.0.1meta:players_guide:tone_and_mechanics [2024/01/23 11:57] (current) shyriath
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 ===== Tone ===== ===== Tone =====
-Be advised that the Avishraa setting is what might be called [[https://1d4chan.org/wiki/Noblebright#8chan_Explanation_of_the_Grim.2FNoble_and_Dark.2FBright_Spectrum_.28by_anons.29|grimneutral]], though whether on the grimbright or grimdark side of this line depends on where you are and what you're doing. In other words, the world is not an entirely crapsack place, but it has many flaws and many dangers, and many of those are not only //not// able to be vanquished by some band of noble heroes killing the [[https://1d4chan.org/wiki/Big_Bad_Evil_Guy|BBEG]], but would require the mass action of an entire society to address - or in extreme cases, are built into the nature of reality itself.+Be advised that the //overall// tone of the Avishraa setting might be described as verging [[https://www.worldanvil.com/w/brad-icastbolt/a/tone-26-setting-alignment-article|graycore verging on the adjacent grimmer and darker tones]], though it can vary somewhat depending on where you are and what you're doing. In other words, the world is not an entirely crapsack place, but it has many flaws and many dangers, and many of those are not only //not// able to be vanquished by some band of noble heroes killing the [[https://1d4chan.org/wiki/Big_Bad_Evil_Guy|BBEG]], but would require the mass action of an entire society to address - or in extreme cases, are built into the nature of reality itself.
  
 In Avishraa, the biggest enemies of all are the //circumstances//, and what your characters will be doing most often is dealing with them - by desperate struggle, or escape, or just trying to find a safe space. The threats you can vanquish will usually only be expressions of much bigger problems. And, while it's not out of the question that you'll have an opportunity to change the world, whether you'll have any say in //how// it changes is another matter entirely. In Avishraa, the biggest enemies of all are the //circumstances//, and what your characters will be doing most often is dealing with them - by desperate struggle, or escape, or just trying to find a safe space. The threats you can vanquish will usually only be expressions of much bigger problems. And, while it's not out of the question that you'll have an opportunity to change the world, whether you'll have any say in //how// it changes is another matter entirely.
meta/players_guide/tone_and_mechanics.1695063917.txt.gz · Last modified: by 127.0.0.1