meta:players_guide:tone_and_mechanics
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| meta:players_guide:tone_and_mechanics [2023/01/19 09:17] – created shyriath | meta:players_guide:tone_and_mechanics [2024/01/23 11:57] (current) – shyriath | ||
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| ====== A Player' | ====== A Player' | ||
| + | ===== Mechanics ===== | ||
| The native format of the roleplaying in Avishraa is freeform and dominated by the narrative. There are no dice, no cards, no stats, no XP or levels; a few general rules but no developed ruleset by which play has to be conducted. Mostly the game is informal, and, importantly, | The native format of the roleplaying in Avishraa is freeform and dominated by the narrative. There are no dice, no cards, no stats, no XP or levels; a few general rules but no developed ruleset by which play has to be conducted. Mostly the game is informal, and, importantly, | ||
| (I am also considering porting Avishraa to a more structured RPG system, so long as it's one that tends toward [[https:// | (I am also considering porting Avishraa to a more structured RPG system, so long as it's one that tends toward [[https:// | ||
| - | You can think of this setting | + | The order of posting will generally not be rigidly set; as DM I typically start a session |
| - | The use of swearing by characters | + | Note that the characters |
| - | Because none of Avishraa's inhabitants | + | ===== Tone ===== |
| + | Be advised that the //overall// tone of the Avishraa | ||
| - | (This is especially true in regards | + | In Avishraa, the biggest enemies of all are the // |
| - | Above all, be advised that the Avishraa | + | ===== Content ===== |
| + | You can think of this setting | ||
| + | |||
| + | The use of swearing by characters in their speech or thoughts | ||
| - | In Avishraa, | + | ===== Player expectations ===== |
| + | Because none of Avishraa's inhabitants are members of our species, much less of our cultural background, the ways they would realistically behave do not come naturally to us as human players, and trying to memorize them all and use them in roleplay would likely prove unacceptably tedious. Likewise, there' | ||
| - | {{tag> | + | (This is especially true in regards to things like body language. A takma smile looks nothing like a human smile, but since they //mean// the same thing, there' |
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