meta:players_guide:start
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| + | ====== A Player' | ||
| + | Since it's become evident that onboarding prospective roleplayers into the setting would be made much easier by a guide explaining what the Avishraa setting is in player-friendly terms, what follows is my attempt to do so. I'm a wordy bird, so by all means, if I'm doing a poor job at condensing and simplifying things, please [[user: | ||
| + | This page is meant to inform without overwhelming. There are other details that would be useful to potential players, though, and I've moved these to their own articles; if you'd like to play and want to know more, or are just interested, please check the links directly under the headings of the sections below. | ||
| + | |||
| + | ===== What ===== | ||
| + | Avishraa is a fantasy setting of a [[https:// | ||
| + | |||
| + | This last kind is becoming increasingly widespread and parts of the world stand on the brink of what is, essentially, | ||
| + | |||
| + | Avishraa is, in short, on the edge of titanic change. And like most such changes, it threatens to crush those in its path. | ||
| + | |||
| + | ===== Who ===== | ||
| + | //For more details, see [[meta: | ||
| + | |||
| + | There are three known native intelligent species, all of them more or less dragonlike and all with some ability to sense the emotional states of others: | ||
| + | * The [[takma: | ||
| + | * Their close relatives, the [[xtauh:]], are smaller, less advanced, and more individualistic, | ||
| + | * The [[orghysh: | ||
| + | |||
| + | The [[Chosen:]] - those that have inherited magical ability - are not so much a species as a set of people with an inherited condition. They are overwhelmingly takmar, except for a very small number of xtauh descended from an unprecedented pairing of [[person: | ||
| + | |||
| + | The [[concept: | ||
| + | |||
| + | And with the advent of linking books, encountering mortal beings from other worlds - though it has not happened yet - is only a matter of time. | ||
| + | |||
| + | ===== Where ===== | ||
| + | //For more details, see [[meta: | ||
| + | |||
| + | [[universe: | ||
| + | |||
| + | But in the last few cycles, vessels have finally crossed the oceans to the west and south, finding new lands - and linking books have opened up the paths to other worlds, possibly even other realities, entirely. | ||
| + | |||
| + | ===== When ===== | ||
| + | Ages ago, most of takmakind was under the dominance of the [[geopolitical: | ||
| + | |||
| + | Now, at last, new and dynamic powers are rising, buoyed by advancements in technology and enchanting and access to new nodes of resources. It remains unclear whether the new era to come is one of glory or ruin. | ||
| + | |||
| + | ===== How ===== | ||
| + | //For more details, see [[meta: | ||
| + | |||
| + | Avishraa isn't an entirely horrible place, but it is big and dangerous. It's not a terribly heroic setting; that's not to say that you might not try to band together with other players to save the world, but you're not going to level up and acquire godlike powers to help you do so. Your character is just a person, and while that may involve some powers not available on Earth, in the end there' | ||
| + | |||
| + | Though I may try to port it to some more organized RPG system at some point, Avishraa' | ||
| + | |||
| + | That said, so long as no one's pushing too hard against the boundaries, I'll try to be restrained in policing it. This is particularly true when it comes to lore-accuracy; | ||
