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meta:organization [2020/01/18 17:08] shyriathmeta:organization [2024/01/25 09:21] (current) shyriath
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 The current plan for the hierarchical organization of the wiki is as follows: The current plan for the hierarchical organization of the wiki is as follows:
  
-  * **amberworld:** any and all topics and other works related to the ITW/Amberworld continuity. +  * **[[amberworld:]]:** any and all topics and other works related to the ITW/Amberworld continuity. 
-  * **concept:** namespace for topics that aren't really tangible, but more like general ideas important to the setting. +  * **[[chosen:]]:** not really a species so much as a condition, but good enough. Among other things, Chosen are the only beings capable of innate magic - [[https://www.dndbeyond.com/classes/sorcerer|sorcerers]], in [[https://dnd.wizards.com/|D&D]] terms. 
-  * **culture:** namespace for sociocultural constructs: ideas, beliefs, identities, memes, and collections thereof. +  * **[[concept:]]:** namespace for topics that aren't really tangible, but more like general ideas important to the setting. 
-    * **ethnicity:** namespace for groups with an identity based on common traditions and experiences and a perception of being significantly alike. +  * **[[ethnicity:]]:** namespace for groups with an identity based on common traditions and experiences and a perception of being significantly alike. 
-    * **mythology:** namespace for mythological traditions and systems of beliefas well as the religionscults, and sects based on them. +  * **[[extrinsic:]]:** sophont species, sort of. Something of a cross between a living concept and a cosmic force. 
-    * **philosophy:** namespace for ways of thinking about the universe, where considered as distinct from any mythological tradition or belief system that may have influenced them+  * **[[family:]]:** namespace for important familiesparticularly royal or noble ones. 
-  * **extrinsic:** sophont speciessort ofSomething of a cross between living concept and a cosmic force+  * **[[geography:]]:** namespace for purely geographical entities: continentsriversislands, forests, deserts. Artificial landmarks and monuments may be placed here if they are not associated with something in the community namespace. The immediately subordinate namespaces are the continents ([[geography:Sekhaa:]], [[geography:Talmat:]], etc.) with features organized under them. 
-  * **item:** namespace for particular items or classes of item. +  * **[[geopolitical:]]:** namespace for geopolitical entities; i.e. those that essentially formally govern or informally regulate the daily existences of their members and/or a given territory or region
-    * **text:** namespace for written works that exist within the setting, whether or not the text is known. +  * **[[history:]]:** namespace for timelines and eventsor at least those that aren't specific to another particular articleThe namespaces under history will be as follows, each containing timeline of the highlights of its particular era; any articles about events will appear under the namespace of the era during which it occurs. 
-  * **language:** namespace for languages, and language families, found in the setting. +    * **[[history:prehistory:]]** 
-  * **literature:** storage for stories about the setting. +    * **[[history:ancient_era:]]** 
-  * **meta:** namespace for topics about the wiki itself. Like this page! +    * **[[history:dawn_era:]]** 
-  * **orghysh:** sophont species. Stone Age hunter-gatherers residing in grasslands. +    * **[[history:dawn_era:]]** 
-  * **person:** namespace for individuals, whether player characters, NPCs, or just known figures. +    * **[[history:glory_era:]]** 
-  * **place:** namespace for locales of any scale. This includes other worlds, asteroids, star systems, galaxies, planes of existence, a particular clearing in a forest+    * **[[history:sky_era:]]** 
-    * **avishraa:** namespace for the world of Avishraa itself. Any further hierarchy beneath this will deal with Avishraan geography and locations+    * **[[history:storm_era:]]** 
-  * **sessions:** storage for roleplaying sessions in the worldbuilding and Thuban continuities. +    * **[[history:steel_era:]]** 
-  * **species:** for species that are non-sophont, non-native, or otherwise non-important. +    * **[[history:vigil_era:]]** 
-  * **takma:** sophont species. Overall most numerous and advanced species, but environmentally inflexible. +    * **[[history:cloud_era:]]** 
-  * **templates:** storage for wiki-formatting templates. +  * **[[item:]]:** namespace for particular items or classes of item. 
-  * **thuban:** any and all topics and works related to the Thuban continuity. +    * **[[item:substance:]]:** namespace for substances, natural or artificial, that are important to the setting. 
-  * **xtauh:** sophont species. Smaller in size and number than the closely related takmar, but can survive in a wider range of conditions. +    * **[[item:text:]]:** namespace for written works that exist within the setting, whether or not the text is known. 
- +  * **[[language:]]:** namespace for languages, and language families, found in the setting
-Things yet to be decided on: +    * **[[language:family:]]:** namespace specifically for language families and subfamilies
-  * Since territorial control is essentially a conjunction of geography and politics, there's ambiguity in how to handle things like geopolitical units. Should they be treated as geographic-regions-with-political-info, or should as political-units-with-geographic-info? Seems especially relevant for very localized units, like cities and other settlements, where the two can be closely intertwined. (Could create two separate articles, one for geography and one for the government/people controlling it, but that just sounds gross and confusing.)+  * **[[literature:]]:** storage for stories about the setting. 
 +  * **[[meta:]]:** namespace for topics about the wiki itself. Like this page! 
 +  * **[[mythology:]]:** namespace for mythological traditions and systems of belief, as well as the religions, cults, and sects based on them. 
 +  * **[[organization:]]:** namespace for organizations that don't readily associate with other categories (i.e. are not religious, governmental, political, strongly associated with an ethnicity, etc. 
 +  * **[[orghysh:]]:** sophont species. Stone Age hunter-gatherers residing in grasslands. 
 +  * **[[person:]]:** namespace for individuals, whether player characters, NPCs, or just known figures. 
 +  * **[[philosophy:]]:** namespace for ways of thinking about the universe, where considered as distinct from any mythological tradition or belief system that may have influenced them
 +  * **[[politics:]]:** namespace for groups with a political or geopolitical focus or aim, but which do not effectively control a particular territory or anyone other than its own members
 +  * **[[sessions:]]:** storage for roleplaying sessions in the worldbuilding and Thuban continuities. 
 +  * **[[species:]]:** namespace for species that are non-sophont, non-native, or otherwise non-important
 +    * **[[species:clade:]]:** namespace for taxonomic groups of multiple species
 +  * **[[takma:]]:** sophont species. Overall most numerous and advanced species, but environmentally inflexible. 
 +  * **[[templates:]]:** storage for wiki-formatting templates. 
 +  * **[[thuban:]]:** any and all topics and works related to the Thuban continuity. 
 +  * **[[tirades:]]:** copies of the Avishraa Tirades originally posted on schlaugh. 
 +  * **[[universe:]]:** namespace for any and all places outside Avishraa, on any scale: from a single world and its features, to an entire galaxy, to a plane of existence. 
 +  * **[[writing:]]:** namespace for writing systems found within the setting. 
 +  * **[[xtauh:]]:** sophont species. Smaller in size and number than the closely related takmar, but can survive in a wider range of conditions.
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