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meta:organization [2020/01/18 11:19] – created shyriathmeta:organization [2024/01/25 09:21] (current) shyriath
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 First: top-level namespaces referring to a category of things within the world will be given a singular name. The plural 'sessions' is an exception here, partly because it was created before I came up with the rule, but partly also because the RP sessions themselves were written in an IRC channel, they're not technically //within// the world, just depicting its events. So there. First: top-level namespaces referring to a category of things within the world will be given a singular name. The plural 'sessions' is an exception here, partly because it was created before I came up with the rule, but partly also because the RP sessions themselves were written in an IRC channel, they're not technically //within// the world, just depicting its events. So there.
  
-Second: each intelligent species native to Avishraa, or (like the Extrinsics) otherwise important to the setting, will get its own top-level namespace, since those species are the ones most likely to warrant their own hierarchies of topics; while there will also be a 'species' namespace, this is intended mainly for non-sophonts, like plants and animals, or for any sophonts that may show up in the RP but aren't native to Avishraa. It may be possible, if a sophont //becomes// important, to promote it to its own namespace, though ideally this should be a rare event.+Second: each intelligent species native to Avishraa, or (like the Extrinsics) otherwise important to the setting, will get its own top-level namespace, since those species are the ones most likely to warrant their own hierarchies of topics; while there will also be a 'species' namespace, this is intended mainly for non-sophonts, like plants and animals, or for any sophonts that may show up in the RP but aren't native to Avishraa. It may be possible, if a sophont species //becomes// important, to promote it to its own namespace, though ideally this should be a rare event.
  
-Third: I haven't actually come up with any more rules yetbut I am quite deliberately leaving open the possibility of doing so in the future.+Third: The arrangement of topics should be a question of effective structuring of the namespace hierarchy as much as philosophical rigor; I'm trying to simultaneously avoid the situations of 'too many namespaces at a given level, which are more specific than they need to be''too many levels of namespace in a hierarchy', 'namespaces whose names don't accurately convey their contents', and 'namespaces whose contents don't belong together'.
  
 The current plan for the hierarchical organization of the wiki is as follows: The current plan for the hierarchical organization of the wiki is as follows:
  
-  * concept: namespace for topics that aren't really physical things or people, but  +  * **[[amberworld:]]:** any and all topics and other works related to the ITW/Amberworld continuity. 
-  * extrinsic: sophont species, sort of. Something of a cross between a living concept and a cosmic force. +  * **[[chosen:]]:** not really a species so much as a condition, but good enough. Among other things, Chosen are the only beings capable of innate magic - [[https://www.dndbeyond.com/classes/sorcerer|sorcerers]], in [[https://dnd.wizards.com/|D&D]] terms. 
-  * language: namespace for languages, and language families, found in the setting. +  * **[[concept:]]:** namespace for topics that aren't really tangible, but more like general ideas important to the setting. 
-  * meta: namespace for topics about the wiki itself. Like this page! +  * **[[ethnicity:]]:** namespace for groups with an identity based on common traditions and experiences and a perception of being significantly alike. 
-  * orghysh: sophont species. Stone Age hunter-gatherers residing in grasslands. +  * **[[extrinsic:]]:** sophont species, sort of. Something of a cross between a living concept and a cosmic force. 
-  * sessions: storage for roleplaying sessions in the worldbuilding and Thuban continuities. +  * **[[family:]]:** namespace for important families, particularly royal or noble ones. 
-  * species: for species that are non-sophont, non-native, or otherwise non-important. +  * **[[geography:]]:** namespace for purely geographical entities: continents, rivers, islands, forests, deserts. Artificial landmarks and monuments may be placed here if they are not associated with something in the community namespace. The immediately subordinate namespaces are the continents ([[geography:Sekhaa:]], [[geography:Talmat:]], etc.) with features organized under them. 
-  * takma: sophont species. Overall most numerous and advanced species, but environmentally inflexible. +  * **[[geopolitical:]]:** namespace for geopolitical entities; i.e. those that essentially formally govern or informally regulate the daily existences of their members and/or a given territory or region. 
-  * world: for planets and celestial bodies+  * **[[history:]]:** namespace for timelines and events, or at least those that aren't specific to another particular article. The namespaces under history will be as follows, each containing a timeline of the highlights of its particular era; any articles about events will appear under the namespace of the era during which it occurs. 
-    avishraaabout the world of Avishraa itselfFurther hierarchy beneath this will deal with Avishraan geographythough not political units or regions+    * **[[history:prehistory:]]** 
-  * xtauh: sophont species. Smaller in size and number than the closely related takmar, but can survive in a wider range of conditions.+    * **[[history:ancient_era:]]** 
 +    * **[[history:dawn_era:]]** 
 +    * **[[history:dawn_era:]]** 
 +    * **[[history:glory_era:]]** 
 +    * **[[history:sky_era:]]** 
 +    * **[[history:storm_era:]]** 
 +    * **[[history:steel_era:]]** 
 +    * **[[history:vigil_era:]]** 
 +    * **[[history:cloud_era:]]** 
 +  * **[[item:]]:** namespace for particular items or classes of item. 
 +    * **[[item:substance:]]:** namespace for substances, natural or artificial, that are important to the setting. 
 +    * **[[item:text:]]:** namespace for written works that exist within the setting, whether or not the text is known. 
 +  * **[[language:]]:** namespace for languages, and language families, found in the setting
 +    * **[[language:family:]]:** namespace specifically for language families and subfamilies
 +  * **[[literature:]]:** storage for stories about the setting. 
 +  * **[[meta:]]:** namespace for topics about the wiki itself. Like this page! 
 +  * **[[mythology:]]:** namespace for mythological traditions and systems of belief, as well as the religions, cults, and sects based on them. 
 +  * **[[organization:]]:** namespace for organizations that don't readily associate with other categories (i.e. are not religious, governmental, political, strongly associated with an ethnicity, etc. 
 +  * **[[orghysh:]]:** sophont species. Stone Age hunter-gatherers residing in grasslands. 
 +  * **[[person:]]:** namespace for individuals, whether player characters, NPCs, or just known figures. 
 +  * **[[philosophy:]]:** namespace for ways of thinking about the universe, where considered as distinct from any mythological tradition or belief system that may have influenced them. 
 +  * **[[politics:]]:** namespace for groups with a political or geopolitical focus or aim, but which do not effectively control a particular territory or anyone other than its own members. 
 +  * **[[sessions:]]:** storage for roleplaying sessions in the worldbuilding and Thuban continuities. 
 +  * **[[species:]]:** namespace for species that are non-sophont, non-native, or otherwise non-important
 +    * **[[species:clade:]]:** namespace for taxonomic groups of multiple species
 +  * **[[takma:]]:** sophont species. Overall most numerous and advanced species, but environmentally inflexible. 
 +  * **[[templates:]]:** storage for wiki-formatting templates
 +  **[[thuban:]]:** any and all topics and works related to the Thuban continuity. 
 +  * **[[tirades:]]:** copies of the Avishraa Tirades originally posted on schlaugh. 
 +  * **[[universe:]]:** namespace for any and all places outside Avishraaon any scale: from a single world and its features, to an entire galaxy, to a plane of existence
 +  * **[[writing:]]:** namespace for writing systems found within the setting. 
 +  * **[[xtauh:]]:** sophont species. Smaller in size and number than the closely related takmar, but can survive in a wider range of conditions.
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