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geopolitical:citadel:start [2024/01/17 13:57] – ↷ Page moved from avishraa:community:citadel:start to geopolitical:citadel:start shyriathgeopolitical:citadel:start [2024/01/30 09:27] (current) shyriath
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 ====== Citadel ====== ====== Citadel ======
-The **Citadel** ([[language:imperial:start|Imp.]]: //Riashram//, [[language:ghyezramsi|local]]: //Ghyezram//) refers to a minor civilization, composed almost entirely of [[Chosen:]], located in the upper highlands of the [[avishraa:geography:sekhaa:region:Spine of Sirdanth]]. The name originally applied to the oldest, and for a long time only, settlement (now called [[avishraa:community:citadel:Oldstone]]) at the eastern end of what was then called the Valley of Sanctuary, but came to be extended to the whole valley, and then the society based in it, as the population grew and new settlements were founded.+The **Citadel** ([[language:imperial:start|Imp.]]: //Riashram//, [[language:ghyezramsi|local]]: //Ghyezram//) refers to a minor civilization, composed almost entirely of [[Chosen:]], located in the upper highlands of the [[geography:sekhaa:region:Spine of Sirdanth]]. The name originally applied to the oldest, and for a long time only, settlement (now called [[geopolitical:citadel:Oldstone]]) at the eastern end of what was then called the Valley of Sanctuary, but came to be extended to the whole valley, and then the society based in it, as the population grew and new settlements were founded.
  
 ===== Geography ===== ===== Geography =====
-The Citadel is situated in a complex of valleys in the upper highlands of the Spine of Sirdanth. The valleys are nestled amid a maze of ridges immediately to the east of [[avishraa:geography:sekhaa:mountain:Tiiren]], the highest mountain in the range, and north of the volcano [[avishraa:geography:sekhaa:mountain:Vana Idrizal]]; while near to the headwaters of tributaries of the mighty [[avishraa:geography:sekhaa:river:Sahvarr]] River whose watershed dominates the [[avishraa:geography:sekhaa:region:Cerulean Tangle]], the Citadel lies in a different watershed, and encloses the headwaters of the [[avishraa:geography:sekhaa:river:Dhirim]], which flows north toward the [[avishraa:geography:sekhaa:region:Brightness]].+The Citadel is situated in a complex of valleys in the upper highlands of the Spine of Sirdanth. The valleys are nestled amid a maze of ridges immediately to the east of [[geography:sekhaa:mountain:Tiiren]], the highest mountain in the range, and north of the volcano [[geography:sekhaa:mountain:Vana Idrizal]]; while near to the headwaters of tributaries of the mighty [[geography:sekhaa:river:Sahvarr]] River whose watershed dominates the [[geography:sekhaa:region:Cerulean Tangle]], the Citadel lies in a different watershed, and encloses the headwaters of the [[geography:sekhaa:river:Dhirim]], which flows north toward the [[geography:sekhaa:region:Brightness]].
  
 The Citadel is protected from casual exploration by the region's remoteness and inhospitability. Most of the area is extremely marginal for [[takma:|takmar]], being far too cold even in the valleys either to be directly hospitable or to provide much food, and the valleys are bounded on nearly all sides by subranges of the Spine of Sirdanth that are high enough, and surrounded by enough cloud, that easy overflight is infeasible; moreover, the few safe paths from the lowlands to the Citadel's main access points are extremely difficult to navigate without prior experience. In short, the region is considered by the world at large to be far too much trouble to explore for far too little gain, and is generally ignored. The Citadel is protected from casual exploration by the region's remoteness and inhospitability. Most of the area is extremely marginal for [[takma:|takmar]], being far too cold even in the valleys either to be directly hospitable or to provide much food, and the valleys are bounded on nearly all sides by subranges of the Spine of Sirdanth that are high enough, and surrounded by enough cloud, that easy overflight is infeasible; moreover, the few safe paths from the lowlands to the Citadel's main access points are extremely difficult to navigate without prior experience. In short, the region is considered by the world at large to be far too much trouble to explore for far too little gain, and is generally ignored.
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 In terms of purely physical technology, the Citadel is no more advanced than other takma civilizations, and in fact is somewhat behind the times; by its very nature it is isolated from the outside world and its innovations. While incoming Chosen refugees sometimes bring news of developments, they are rarely the sort to receive education in the workings of such things before they arrive, and much of the technology that there is had to be developed natively, after the population grew enough to support specialists. In terms of purely physical technology, the Citadel is no more advanced than other takma civilizations, and in fact is somewhat behind the times; by its very nature it is isolated from the outside world and its innovations. While incoming Chosen refugees sometimes bring news of developments, they are rarely the sort to receive education in the workings of such things before they arrive, and much of the technology that there is had to be developed natively, after the population grew enough to support specialists.
  
-That said, in terms of actual //capability//, the Citadel is quite possibly the most advanced civilization for its size on [[Avishraa:]] due to the widespread use of [[chosen:magic:]], which allows collective feats that are beyond the capabilities of other takmar. [[chosen:magic:element|Elementalists]] shape substances to create art and architecture beyond the reach of engineering and tools; [[chosen:magic:substance|alchemists]] create potions and drugs and rare substances of useful effect; [[chosen:magic:mind|mentalists]] soothe troubled souls and watch for danger; [[chosen:magic:spark|energists]] shift heat into the cold valleys to make them more comfortable, and chill rooms for the long-term preservation of food; [[chosen:magic:life|lifegivers]] heal otherwise insurmountable illnesses and injuries, and keep lands that be otherwise barren fertile. For most types of magic, there is plenty of employment: when magic is innate, running a civilization on it is labor-intensive.+That said, in terms of actual //capability//, the Citadel is quite possibly the most advanced civilization for its size on [[universe:mikurmiya:avishraa]] due to the widespread use of [[chosen:magic:]], which allows collective feats that are beyond the capabilities of other takmar. [[chosen:magic:element|Elementalists]] shape substances to create art and architecture beyond the reach of engineering and tools; [[chosen:magic:substance|alchemists]] create potions and drugs and rare substances of useful effect; [[chosen:magic:mind|mentalists]] soothe troubled souls and watch for danger; [[chosen:magic:spark|energists]] shift heat into the cold valleys to make them more comfortable, and chill rooms for the long-term preservation of food; [[chosen:magic:life|lifegivers]] heal otherwise insurmountable illnesses and injuries, and keep lands that be otherwise barren fertile. For most types of magic, there is plenty of employment: when magic is innate, running a civilization on it is labor-intensive.
  
 (The major exceptions are [[chosen:magic:shift|shifters]] and [[chosen:magic:semblance|illusionists]], whose talents are less directly applicable to the physical maintenance of society, but who nonetheless make up a relatively high proportion of incoming refugees because they are more able to disguise themselves from the Unchosen. Both groups, upon joining the Citadel, tend to become involved in the arts, in occupations involving purely manual labor, or in activities of varying levels of unsavorability and social disapproval... or some combination of the three.) (The major exceptions are [[chosen:magic:shift|shifters]] and [[chosen:magic:semblance|illusionists]], whose talents are less directly applicable to the physical maintenance of society, but who nonetheless make up a relatively high proportion of incoming refugees because they are more able to disguise themselves from the Unchosen. Both groups, upon joining the Citadel, tend to become involved in the arts, in occupations involving purely manual labor, or in activities of varying levels of unsavorability and social disapproval... or some combination of the three.)
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 ==== The Council ==== ==== The Council ====
-The [[avishraa:community:citadel:Council]] is made up of thirty-six seats. How the occupant of each seat is chosen tends to depend strongly on the nature of its constituency, the different categories of which are described below.+The [[geopolitical:citadel:Council]] is made up of thirty-six seats. How the occupant of each seat is chosen tends to depend strongly on the nature of its constituency, the different categories of which are described below.
  
 The Council is co-chaired by two seats representing the Inner Court, the oldest and richest neighborhood of Oldstone. Each of the two seats is held by the head of one of the fourteen Founding Families of the Citadel, in recognition of their collective seniority. The family holding each seat is changed twice every cycle, once at the start of the cycle and once at the midpoint (both at the same time) and after every block of three-and-a-half cycles, each family is expected to have had a place on the Council once, no more and no less. The Council is co-chaired by two seats representing the Inner Court, the oldest and richest neighborhood of Oldstone. Each of the two seats is held by the head of one of the fourteen Founding Families of the Citadel, in recognition of their collective seniority. The family holding each seat is changed twice every cycle, once at the start of the cycle and once at the midpoint (both at the same time) and after every block of three-and-a-half cycles, each family is expected to have had a place on the Council once, no more and no less.
geopolitical/citadel/start.1705517857.txt.gz · Last modified: by shyriath