geopolitical:ǣdyihozh:start
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| + | ====== Ǣdyihòzh ====== | ||
| + | **Ǣdyihòzh** (/ | ||
| + | Ǣdyihòzh the city is positioned near the southern tip of [[geography: | ||
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| + | ===== Name ===== | ||
| + | Ǣdyihòzh is named for its unusual location in and around a sinkhole. It is composed of two elements, both from the [[language: | ||
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| + | People and things originating from Ǣdyihòzh are called, both singular and plural, [[ethnicity: | ||
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| + | ===== Language ===== | ||
| + | The city's main language, by contrast, is called Ǣdyihòzhn, | ||
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| + | ===== History ===== | ||
| + | The possibilities suggested by control of Giants' | ||
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| + | Uzhidam founded Ǣdyihòzh as a village in the base of the sinkhole, and initially a resupply station was all it was; the sinkhole had a pit of water at the bottom that was capable of hosting a dozen large ships if they could only reach it, but the cave joining it to the sea was only wide and high enough for the passage of small boats. Supplies were therefore kept in storehouses in the village and rowed out to Uzhidamis ships waiting at anchor a safe distance from the cliffs. But eventually the ruling matriarchs of Uzhidam, realizing that having an actual harbor - an easily defensible one, at that - near the Gap could be the key to their dominance of the Inner Sea, expended considerable resources and lives to widen the passage so that ships could pass through. | ||
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| + | While their logic was not entirely flawed, it suffered from some issues of logistics. An appeal to lower-class families to take up residence in a brand new colony was mostly successful in providing a ready source of labor for the effort, and the shortfall was made up by exporting virtually the entire population of Uzhidam' | ||
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| + | But other issues were less easily tackled. For instance, although a nearby spring provided water, the location was not conducive to agriculture, | ||
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| + | The military power of Uzhidam kept external enemies at bay, but Ǣdyihòzh increasingly became a focal point of internal pressures; the conditions at the colony, though depicted rosily by the government, could not be entirely concealed from the colonists' | ||
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| + | The project itself also proved to be somewhat overambitious. Creating a tunnel high enough and wide enough for ships to pass through a cliff and rock formations all subject to heavy erosion would be a challenge even for modern human engineering capabilities; | ||
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| + | Dozens of workers died in the accident, but the presence of the elementalists prevented the figure from becoming hundreds. Using their powers over stone, they were able to prevent many of their colleagues from being buried, and to take the lead in the search for those who already were. For the colonists, the event and the frenzied rescue operations afterward were a catalyst; it dramatically raised their opinions of Chosen and of each other, and it dramatically //lowered// their joint opinion of their Uzhidamese overseers, whose efforts to help seemed halfhearted and more focused on salvaging the tunnel than its builders. | ||
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| + | Unrest in Ǣdyihòzh continued to build, even as the workers were driven to clear the debris from the channel. Though Uzhidam maintained order for some time afterward, mainly through the threat of withholding supplies, eventually local patience broke and the workforce stubbornly refused to continue their operations. The Uzhidamese government, despite reservations about the cost, prepared to send a large portion of its fleet to deal with the rebellious colony; but the cost of the operation and the drafting of people into military roles in turn sparked riots in the home city itself. Fanned by // | ||
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| + | Once the people of Ǣdyihòzh realized that Uzhidam was in no position to provide either supplies or reinforcements, | ||
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| + | The invasion was only averted through the action of another witch, one [[person: | ||
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| + | At first, the rise of Ǣdyihòzh was benign and low-key, despite what others considered an unsavory habit of tolerating witches, pirates, thieves, and other ne' | ||
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| + | By the time the Inner Sea cities had recovered sufficient to attempt military operations against Ǣdyihòzh, it in turn had become strong enough to resist them. After fending off attackers in several wars of minor to moderate intensity, Ǣdyihòzh seized on the excuse of self-defense to claim formal control of Giants' | ||
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| + | ===== Present day ===== | ||
| + | ==== City ==== | ||
| + | Ǣdyihòzh city is located near the southern tip of the peninsula of Ordeth' | ||
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| + | Despite this nominally unfavorable position, however, Ǣdyihòzh has prospered and continues to do so; it is an astonishingly wealthy city, due to the tolls it collects from ships traversing the Gap, and that wealth pays not only for supplies and goods - both vital and nonvital - but for the city's fleets of ships, its art and architecture, | ||
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| + | The city was originally founded as a village at the bottom of the sinkhole, on the narrow gravel beach that lay between the shores of the lagoon and the sides of the sinkhole. In the modern era, however, both village and beach, as well as chambers carved into the rock wall behind them, have long since been replaced by docking facilities, along with the usual accompaniments: | ||
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| + | The walls of the sinkhole have been fashioned into multiple levels of columned galleries looking down on the lagoon and channel, generally increasing in elaborate decoration and socioeconomic class as one goes up: the working classes occupy the floors immediately above the docks, the more prosperous merchants and artisans above them. The houses of the wealthiest and most powerful, by contrast, are not carved into the rock, but constructed - often of marble - on the ground level above; this includes the [[geopolitical: | ||
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| + | Although those close to the sinkhole and channel, on any level, can relatively easily move to another level by means of a short flight, this is not always convenient - especially for pregnant females, or the elderly, or those with children or heavy burdens - and therefore, aside from stairways scattered throughout the city, there are also crude elevators, lightweight wooden platforms operated by rope-and-pulley arrangements, | ||
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| + | ==== Colonies ==== | ||
| + | Ǣdyihòzh is the hub of a [[https:// | ||
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| + | The colonies are under the direct control of Ǣdyihòzh, and most are settlements founded either directly from the city or from one of its other colonies; some of them were founded specifically as outlets for population growth, though most were originally intended to support Ǣdyihòzh itself. Many were bases for resources: logging camps, mining camps, agricultural towns. Others were garrisons, fortresses, or naval bases. Over time, however, the oldest ones have become prosperous towns in their own right. | ||
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| + | A scattered few colonies were originally independent cities that voluntarily joined themselves to Ǣdyihòzh. Additions like these are rare; few cities are willing to surrender their sovereignty to another, even in exchange for economic benefits, and Ǣdyihòzh, for its part, views the admission of such a city as a mixed blessing; on the one hand, a ready-made base of operations and source of revenue is made available, but on the other, it introduces a colony with its own previous loyalties, possibly its own culture and language, and - if the colony is of a sufficient size - a possible rival power base within the empire. Generally, those cities that have been allowed colony status have been small, nonthreatening, | ||
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| + | While colonies are ruled from Ǣdyihòzh, usually though local magistrates, | ||
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| + | * [[geopolitical: | ||
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| + | ==== Vassals ==== | ||
| + | Unlike colonies, vassals are legally distinct from Ǣdyihòzh proper; they are not part of the city, merely subject to it. They have their own laws and rulers, but are supervised by resident viceroys, who are tasked with ensuring that the vassal does not attempt to stray too far from Ǣdyihòzh' | ||
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| + | Ǣdyihòzh has generally attempted to entice other cities into willing vassalage, and the prospect is not always unattractive. What is asked of them is a willingness to align themselves with Ǣdyihòzh in its foreign policy, a regular but usually modest tribute, and military aid to the city in times of war; in exchange they receive Ǣdyihòzh' | ||
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| + | That said, occasionally cities with some strategic position or resource have been more heavily // | ||
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| + | * [[geopolitical: | ||
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| + | ==== Government ==== | ||
| + | The city and colonies of Ǣdyihòzh are ruled formally by the [[geopolitical: | ||
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| + | The authority of the Grand Princess is, while ultimately supreme, not absolute; out of a combination of spirit of inclusion and stark // | ||
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| + | The everyday management of Ǣdyihòzh, by contrast, remains firmly in the paws of the Grand Princess, who heads a hierarchy dedicated to that purpose. Ǣdyihòzh proper, as well as each colony, is managed by a chief magistrate (whose actual title may vary) appointed by the Grand Princess, who carries out the directives of the government and, where a situation is not covered by said directives, fills in the gaps under her own authority, sometimes (in the case of larger settlements) with the assistance of lesser magistrates. Provided that a colony is viewed as sufficiently loyal - which is true of most of them - and that it hosts a qualified candidate, a magistrate will generally be appointed from the local population. This serves the dual function of negating any perception that the colonies are being excessively dominated by the home city, and of providing, should something go wrong, a scapegoat whose mismanagement (real or imagined) can be remedied by the actions of the government. | ||
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| + | Vassals, as previously mentioned, are supervised by viceroys; these, like the magistrates, | ||
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| + | ==== Marine ability ==== | ||
| + | As is the habit in the Gulf, Ǣdyihòzhis ships tend to be [[https:// | ||
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| + | Ǣdyihòzhis ships typically do not range as far as those of other Abethine cities; the city's interests lie mainly in the Sea, and it depends on local tariffs and trade for its prosperity. The stereotypical pattern of Ǣdyihòzhis shipbuilding is to have large warships but fairly modest merchantmen. That said, long-distance shipping is not completely unknown, although the antipathy of the other Abethine powers toward Ǣdyihòzh and its ambitions makes it more dangerous than usual for shipping that travels too far from the city; away from prying eyes, accidents have a way of happening. | ||
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| + | ==== Society ==== | ||
| + | While the Abethine cities have a reputation for being friendly to enterprise and personal endeavor, Ǣdyihòzh is, even by these standards and even more so those of takmar in general, a freewheeling society. Though not particularly anarchic, and only marginally democratic, there is nonetheless a strong undercurrent of feeling - even among the city's rulers - that unnecessarily interfering with someone is harmful to everyone in the long term. | ||
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| + | (It could be said, in light of the above, that there is then a certain hypocrisy in Ǣdyihòzh' | ||
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| + | This attitude extends not only toward the relationship between government and governed, but also between individuals within the community. This is not to say that the Ǣdyihòzhis population is non-judgmental; | ||
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| + | Ǣdyihòzh is notorious for its attitudes toward wealth and commercial activity. While it would be utterly wrong to say that bloodline and inheritance are not important to the Ǣdyihòzhis, | ||
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| + | Material wealth being the primary signal of status, then, the making of money is a well-regarded activity, a trait shared with many of the other Abethine states. Ǣdyihòzhis, | ||
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| + | Perhaps unsurprisingly, | ||
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| + | ==== Family and gender relations ==== | ||
| + | The sexual and family life of Ǣdyihòzhis is, for most, not extremely different from those of other takmar, though attitudes toward alternatives may be. | ||
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| + | Females are still the dominant sex, and are considered stronger, sterner, less emotional, and more dependable than males; females are stereotypically leaders, guardians, and providers, while males are doers, nurturers, and assistants. Males in positions of formal authority are rare, although they frequently have authority delegated to them by a responsible female. Families are headed by a female, who is often the most consistent breadwinner, | ||
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| + | The phenomenon of male [[takma: | ||
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| + | Same-sex relationships between males are generally unremarked upon, if not exactly approved of; those // | ||
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| + | Pure prostitution is tolerated, though how much and in what forms depends on who one talks to. Male prostitution is widespread, and the clientele are mainly lower-class females, as upper-class females are generally spoiled for choice in partners; they generally acquire enough husbands over time to fill their various physical and emotional needs, though they may dally before then. Female prostitution is looked down upon, but nonetheless lucrative, as the gender imbalance means there is no shortage of male clients seeking satisfaction, | ||
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| + | ==== Chosen-Unchosen relations ==== | ||
| + | Ǣdyihòzhis toleration has led to what is, from the point of view of other takmar, an especially troubling facet of local life, in that Ǣdyihɔzh is one of the few places in the civilized world where witches - the [[Chosen:]] - are openly tolerated, and even have a degree of acceptance. Indeed, the vital aid of local witches during the rebellion that resulted in the city's independence cemented their place in society, and remains well-remembered up to the present. The name of Chosen is not known in Ǣdyihòzh, and while they are sometimes referred to with the positive euphemism ' | ||
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| + | Ǣdyihòzh is not a city run mostly on magic as the [[geopolitical: | ||
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| + | Marriage between Chosen and Unchosen is not frowned upon, at least not in the city proper, but is less common than same-type marriages. The possible challenges of someone without magic sharing their life with someone possessing it are viewed timorously by the Unchosen majority, although those able to make such an arrangement work are viewed highly by society and a successful match to a witch husband or wife is considered lucky. All this said, over the long term mixed-type relationships are becoming more common, as the children of previous such relationships, | ||
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| + | ==== Property and inheritance ==== | ||
| + | By and large, [[https:// | ||
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| + | By default, in the absence of daughters, a female' | ||
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| + | ==== Outside perception ==== | ||
| + | The stereotypical Ǣdyihòzhis attitude is one of pride in achievement mixed with cynicism and humorous mockery; a good Ǣdyihòzhis recognizes the bad as the reasonable price for the good, and makes light of both, as in, " | ||
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| + | Other nationalities, | ||
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| + | ==== Religion ==== | ||
| + | Although the Abethines generally share the same [[mythology: | ||
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| + | * [[mythology: | ||
| + | * [[mythology: | ||
| + | * [[mythology: | ||
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| + | In addition, worship of the [[mythology: | ||
