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ethnicity:ghyezramsi:start [2024/01/17 13:57] – ↷ Links adapted because of a move operation shyriathethnicity:ghyezramsi:start [2025/12/09 14:30] (current) shyriath
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 ====== Ghyezramsi (ethnicity) ====== ====== Ghyezramsi (ethnicity) ======
-The culture of the [[geopolitical:citadel:]] is, by and large, a cosmopolitan one, owing to its long history as a refuge for [[Chosen:]] fleeing the outside world. While most of them arrived from the post-[[geopolitical:empire:|Imperial]] polities of the [[avishraa:geography:sekhaa:river:Sahvarr]] River basin and the [[avishraa:geography:sekhaa:region:Cerulean Tangle]] and form the strongest part of local culture, a sprinkling of traditions and ideas from much further afield have also had their impact.+The culture of the [[geopolitical:Citadel:]] is, by and large, a cosmopolitan one, owing to its long history as a refuge for [[Chosen:]] fleeing the outside world. While most of them arrived from the post-[[geopolitical:empire:|Imperial]] polities of the [[geography:sekhaa:river:Sahvarr]] River basin and the [[geography:sekhaa:region:Cerulean Tangle]] and form the strongest part of local culture, a sprinkling of traditions and ideas from much further afield have also had their impact.
  
 ===== Social organization ===== ===== Social organization =====
-Ghyezramsi society has fairly high social mobility compared to the more stratified [[avishraa:geography:sekhaa:region:Heartlands]]. The vast majority of the population are either recent immigrants, almost always with no resources to their names except for their own abilities, or the recent descendants of such people. Though inherited status and wealth are not unknown - see for example the [[geopolitical:citadel:founding_families]] - most Ghyezramsi families have not had the time and opportunity to build up wealth or the numbers to dominate a particular area, and achieving power or prosperity has been a matter of skill, wit, or luck. The concept of the "[[https://en.wikipedia.org/wiki/Rags_to_riches|rags to riches]]" story, and of individuals or small groups attaining power, resources, and influence through their own efforts, continue to exert a powerful influence over local culture.+Ghyezramsi society has fairly high social mobility compared to the more stratified [[geography:sekhaa:region:heartlands]]. The vast majority of the population are either recent immigrants, almost always with no resources to their names except for their own abilities, or the recent descendants of such people. Though inherited status and wealth are not unknown - see for example the [[geopolitical:citadel:Founding Families]] - most Ghyezramsi families have not had the time and opportunity to build up wealth or the numbers to dominate a particular area, and achieving power or prosperity has been a matter of skill, wit, or luck. The concept of the "[[https://en.wikipedia.org/wiki/Rags_to_riches|rags to riches]]" story, and of individuals or small groups attaining power, resources, and influence through their own efforts, continue to exert a powerful influence over local culture.
  
 The largest proportion of local elites, therefore, consists of those who have acquired their positions essentially through impressing their fellows. A characteristic form of social unit within the Citadel is the //[[ethnicity:ghyezramsi:daghza]]// - loosely comparable to an association or [[https://en.wikipedia.org/wiki/Ancient_Greek_clubs|club]] - formed around an interest or goal embodied by a charismatic, or at least respected, leader. The term covers a considerable amount of ground and most sufficiently organized groups are viewed as //daghzekh//, and there are many different kinds, from religious cults to charities to political groupings to craft guilds to sports teams to [[takma:behaviors#male bands]]. Though some Ghyezramsi, especially women or unmarried men, may have a "home" //daghza// with which they spend most or all of their time, most will be members of at least a few //daghzekh// simultaneously; there is nothing considered inherently wrong with this, though should they have opposing purposes or otherwise be rivals, an individual will usually be compelled to choose one or the other. The largest proportion of local elites, therefore, consists of those who have acquired their positions essentially through impressing their fellows. A characteristic form of social unit within the Citadel is the //[[ethnicity:ghyezramsi:daghza]]// - loosely comparable to an association or [[https://en.wikipedia.org/wiki/Ancient_Greek_clubs|club]] - formed around an interest or goal embodied by a charismatic, or at least respected, leader. The term covers a considerable amount of ground and most sufficiently organized groups are viewed as //daghzekh//, and there are many different kinds, from religious cults to charities to political groupings to craft guilds to sports teams to [[takma:behaviors#male bands]]. Though some Ghyezramsi, especially women or unmarried men, may have a "home" //daghza// with which they spend most or all of their time, most will be members of at least a few //daghzekh// simultaneously; there is nothing considered inherently wrong with this, though should they have opposing purposes or otherwise be rivals, an individual will usually be compelled to choose one or the other.
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 ===== Fashion and decoration ===== ===== Fashion and decoration =====
 ==== Materials ==== ==== Materials ====
-The Citadel is both geographically and culturally isolated from the outside world, and is effectively unable either to import or export material goods; therefore, up until recently, it has been forced to rely on those substances that can either be extracted locally, or [[chosen:magic#substance|transmuted]] from said substances. Stones, metals, and other minerals are relatively easily both obtained and transmuted, and therefore jewelry is relatively cheap and common, though those - including gemstones - of sufficiently complicated chemical composition may still be a significant purchase.+The Citadel is both geographically and culturally isolated from the outside world, and is effectively unable either to import or export material goods; therefore, up until recently, it has been forced to rely on those substances that can either be extracted locally, or [[chosen:magic:substance|transmuted]] from said substances. Stones, metals, and other minerals are relatively easily both obtained and transmuted, and therefore jewelry is relatively cheap and common, though those - including gemstones - of sufficiently complicated chemical composition may still be a significant purchase.
  
 The highly differentiated and structured nature of organic materials makes them far less amenable to transmutation, and the relatively severe climate limits those that are available. Animal textiles - furs, wools, and leathers - are relatively easy to obtain, from a number of animals both wild and domesticated, and are the most frequently used. Arable land being mostly devoted to farming for food (or feedstock for animals), plant textiles other than those that can those that can be derived from food plants are almost nonexistant. The highly differentiated and structured nature of organic materials makes them far less amenable to transmutation, and the relatively severe climate limits those that are available. Animal textiles - furs, wools, and leathers - are relatively easy to obtain, from a number of animals both wild and domesticated, and are the most frequently used. Arable land being mostly devoted to farming for food (or feedstock for animals), plant textiles other than those that can those that can be derived from food plants are almost nonexistant.
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 For one thing, all players are required to remain airborne during play; landing on the ground causes one to be "out". For another, the ball is made of stone and usually between 1.5 and 2 meters across, and must be moved and "thrown" using the players' magic. The size and weight of the ball generally requires that multiple players be involved in changing its course simultaneously, and so each team will often also have a set number of mentalists as "spotters" who can keep an eye on play and telepathically notify players where they need to be. And, lastly, the teams are not separated by any equivalent of a net and are not required to remain over their own territory, and while actively knocking players out of the sky is usually grounds for being removed from play, disrupting the flight patterns of opposing team members, or flying among them to steal the ball, is allowed and expected (in this respect, the sport more closely resembles both [[https://en.wikipedia.org/wiki/Association_football|association]] and [[https://en.wikipedia.org/wiki/American_football|American football]]). For one thing, all players are required to remain airborne during play; landing on the ground causes one to be "out". For another, the ball is made of stone and usually between 1.5 and 2 meters across, and must be moved and "thrown" using the players' magic. The size and weight of the ball generally requires that multiple players be involved in changing its course simultaneously, and so each team will often also have a set number of mentalists as "spotters" who can keep an eye on play and telepathically notify players where they need to be. And, lastly, the teams are not separated by any equivalent of a net and are not required to remain over their own territory, and while actively knocking players out of the sky is usually grounds for being removed from play, disrupting the flight patterns of opposing team members, or flying among them to steal the ball, is allowed and expected (in this respect, the sport more closely resembles both [[https://en.wikipedia.org/wiki/Association_football|association]] and [[https://en.wikipedia.org/wiki/American_football|American football]]).
  
-The mass of the ball, the speed at which it can travel, and the difficulty of controlling it all conspire to make boulderball a dangerous sport not only to the players but to their environs, and the game is regarded with a certain amount of distaste and concern by the public. While the Citadel has no shortage of unoccupied land where damage could be minimized, it is usually because they are as unpleasant or inconvenient to live in as they are to play in, and there is a tendency for overconfident players to risk a game near significant settlements and cause problems for the locals. The Citadel [[geopolitical:citadel:council]] has debated banning the sport several times, but thus far the [[chosen:#kaeans|Kaean]] members have resisted.+The mass of the ball, the speed at which it can travel, and the difficulty of controlling it all conspire to make boulderball a dangerous sport not only to the players but to their environs, and the game is regarded with a certain amount of distaste and concern by the public. While the Citadel has no shortage of unoccupied land where damage could be minimized, it is usually because they are as unpleasant or inconvenient to live in as they are to play in, and there is a tendency for overconfident players to risk a game near significant settlements and cause problems for the locals. The Citadel [[geopolitical:citadel:Council]] has debated banning the sport several times, but thus far the [[chosen:#kaeans|Kaean]] members have resisted.
  
 Despite wider opposition, the sport remains popular among certain segments of the younger age cohorts, particularly since a public dedication of a team's performance and victories to a female spectator is considered a valid [[takma:#courtship]] gift. Despite wider opposition, the sport remains popular among certain segments of the younger age cohorts, particularly since a public dedication of a team's performance and victories to a female spectator is considered a valid [[takma:#courtship]] gift.
  
 {{tag>wip}} {{tag>wip}}
ethnicity/ghyezramsi/start.1705517863.txt.gz · Last modified: by shyriath