Element magic is the most common type among the Chosen; a little under one-quarter of the population is either solely or primarily of this type.

As previously mentioned, elementalists each control one “element”, and that only; the results (though not the technique) are similar to those of the art of bending from the Avatar franchise, in that an elementalist can move, shape, or otherwise manipulate his or her “element” in ways not generally allowed for by its normal physical properties or, for that matter, by the laws of physics.

The term “element”, however, is more or less a convenient but imprecise shorthand here; it doesn't correspond to the classical elements, nor to the chemical elements of the periodic table, but to various kinds of “natural classes” of substance, which vary from individual to individual in scope and often overlap. Two elementalists, for example, might find that they can both manipulate the sand on a beach, but one might do so because of the composition (and could manipulate other pieces with a similar composition but differing particle size), and the other because of the particle size (that is, they could manipulate sand - any sand - but not gravel or silt).

There are some rules guiding the way Element magic works:

The widely varying scope of elementalists' powers, and the fact that elementalists collectively are the most common type of Chosen, makes it hard to make broad statements about their place in the society of the Citadel. There are often mismatches between the frequency of a particular specialty and the demand for it. The Citadel has one, and only one, voidstone elementalist, who is not only the only inhabitant of the Citadel but possibly in the world who can easily collect and work the strange material, and who lives off the rare commissions paid to him for empathic shielding arrangements; by contrast, there are many gravel elementalists, who might sometimes have an opportunity to use their talents in maintaining roads and paths or drainage ditches but might well find it more profitable to take up some occupation that doesn't involve their magic at all.